![]() ![]() ![]() In Super Hexagon and in Pivvot's endless modes, scoring by time is always the great equalizer: no matter how hard it got, as long as players stayed alive, they were being rewarded for it. Getting more blue sections early on helps score more than survival does. Scoring is based not off of time, but off of running over blue sections of land. But the key that keeps Boson X from being great is in that it's just never really satisfying. Getting 100% unlocks new levels and makes the current one go at hyper speed.īoson X has a great look to it, and while it's not simple to the bone, it's still easy enough to get into. Players are given six different levels where they must try to reach 100% charge (to simulate particle collision) by running over blue sections to charge up the meter which also serves as the score. Already, it's a system that's not quite simple. ![]() By tapping left or right on the screen, players can switch lanes, by tapping and holding they can switch and jump, and by tapping and holding with both thumbs, they can jump straight forward. The setup of the game is that players run inside a hexagonal prism, with the ability to switch lanes and/or jump across gaps. It requires a keen balance between the challenge and the scoring, and that's what this game unfortunately lacks. The Super Hexagon formula is a very difficult one to nail, as Boson X shows. ![]()
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